I find Flash games on Facebook great fun. Not playing them, of course, that’s boring. As you may remember from my previous post, “winning at Puzzle Adventures“, I like to take a look into their guts and figure out how they work, and whether or not I can get insane scores with no effort.
When I discovered Candy Crush Saga, I was intrigued. All my friends appeared mad about this game, sending me so many requests for candy that their dentist would surely commit harakiri. I started playing a bit, and it wasn’t long until I had to stop playing, since the game only allows you a set number of lives per hour in an attempt to either extract money from you or coax you into spamming your friends with requests for the game, to increase its popularity.
Cheating at online games
This, however, wouldn’t do, so I fired up the Swiss army knife of web debugging, Charles Proxy (it’s a fantastic tool for this job). I started looking at the requests the game was making to the server, and saw one that looked promising: